<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
	<FileVersion major="1" minor="6" />
	<Project>
		<Option title="Water" />
		<Option pch_mode="2" />
		<Option compiler="gcc" />
		<Build>
			<Target title="Release">
				<Option output="bin\Release\Water" prefix_auto="1" extension_auto="1" />
				<Option object_output="obj\Release\" />
				<Option type="1" />
				<Option compiler="gcc" />
				<Option use_console_runner="0" />
			</Target>
		</Build>
		<Compiler>
			<Add option="-Os" />
			<Add option="-O3" />
			<Add option="-Wall" />
			<Add option="-fexceptions" />
		</Compiler>
		<Linker>
			<Add option="-s" />
			<Add library="..\..\Libraries\Grafik\irrlicht-1.4.1\lib\libIrrlicht.a" />
		</Linker>
		<Unit filename="..\DebugDisplay\DebugDisplayClass.cpp" />
		<Unit filename="..\DebugDisplay\DebugDisplayClass.h" />
		<Unit filename="..\IrrEvents\IrrEventsClass.cpp" />
		<Unit filename="..\IrrEvents\IrrEventsClass.h" />
		<Unit filename="..\PostProcessing\PostProcessing.cpp" />
		<Unit filename="..\PostProcessing\PostProcessing.h" />
		<Unit filename="OS_Shaders\OS_PerPixelLit.fx" />
		<Unit filename="OS_Shaders\OS_Sky.fx" />
		<Unit filename="OS_Shaders\OS_Terrain.fx" />
		<Unit filename="OS_Shaders\OS_Water.fx" />
		<Unit filename="OS_Shaders\OS_Waterplant.fx" />
		<Unit filename="WaterNode.cpp" />
		<Unit filename="WaterNode.h" />
		<Unit filename="main.cpp" />
		<Extensions>
			<code_completion />
			<debugger />
		</Extensions>
	</Project>
</CodeBlocks_project_file>
